![]() make sure people can get around the island, make sure you have enough teamsters. They'll use various industries to make money and use the tools at their disposal to increase the. Don't puchase too many trading licenses though, the cost is incremental, so only buy a few ones at first, then buy more when you get more money. If you manage to import stuff at -15 and sell it at 132 of the price, you're making out like a bandit. That's about all the tips I have for economy and industry.anything else would just be general gameplay tips, e.g. In Tropico 6, players start off with an island that they must build into a thriving nation. If you can import stuff at -15, you make a nice profit. Additionally, electricity isn't that important - it's one of the last upgrades I tend to get before moving on to the Cold War, and then I try to move on to nuclear power as quickly as possible. 3pm must be delivered by 8pm How to Make Money With a Truck or Pickup Truck. Hospitals and cathedrals are big for keeping people happy, but generally they'll still be happy living in country homes and tenements - housing quality and job satisfaction are crazy difficult to improve, so it's best to just keep them at an adequate level (40-45) and not worry too much about getting it higher. pickup truck can weigh up to 3 tons equivalent to 6 000 pounds Consumer. Also, try to purchase all the permanent upgrades that you can for all your production buildings - the cost of the upgrades usually pays for themselves within a year or two.Īnd don't focus on getting all the fancy new tech the moment you transition eras. ![]() Choosing the moral and political standings of Tropico isnt just the first step. schools and factories), and 5/5 for the biggest money makers (especially if you hire a minister that gives bonus efficiency at 5/5 budget). Tropico 6: Best Tips To Earn Money Fast 5 Carefully Select Edicts & Policies. I never put any building on less than 3/5 budget, usually 4/5 for buildings that I want to ensure are fully staffed all the time (e.g. two Sugar farms per Distillery, two Pineapple farms per Cannery, two Logging Camp per Lumber Mill, two Lumber Mill per Shipyard.įor farms, try to have a wide variety of them in an area so that you can switch them all to the multi-crop work mode (the -40% efficiency is more than made up for by the bonuses from having nearby other crops). As a rule I usually have two inputs per factory, e.g.
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